1. 10. Digitally-inflected Pedagogy

10. Digitally-inflected Pedagogy

This module addresses ways of crafting digitally-inflected activities for undergraduates and graduate students and for reconsidering pedagogical approaches to classroom teaching.

Outcomes:

  1. Increased understanding of digitally-inflected pedagogy and different approaches to teaching and learning digital methods and skills.
  2. Ability to plan at least one digitally-inflected activity into a course.
  3. Ability to draft ideas for undergraduate-level digital culminating projects appropriate for your field.

Readings

Questions to Consider:

  • McClurken challenges teachers to engage students in becoming literate in using, and learning to use, new digital tools or methods. What are the pedagogical reasons behind pushing students to feel “uncomfortable, but not paralyzed” when learning something new?
  • Nowviskie, et al, define a praxis-oriented pedagogy and offer examples. How could this approach to teaching fit in with your courses (or future courses).
  • Assessing digital assignments can be challenging. Does the approach outlined by Kee and Graham for designing and assessing game-based assignments address your own anxieties about creating digital assignments and projects for your students?

Resource: For new articles about online teaching, teaching digitally-inflected courses, and special topic issues, check the Journal of Interactive Technology and Pedagogy, https://jitp.commons.gc.cuny.edu/

Activity:
1. Review some of the examples of digitally-inflected activities for undergraduates and graduate students from these resources:

2. Plan a specific digital activity to incorporate in a course you are or will be teaching in an upcoming semester. How might you craft a final project for undergraduates that goes beyond a traditional paper? Consider incorporating one of the tools you have already learned to use in previous lessons, such as:

  • Ask students to set up their own blog early in the semester and to post reflections or assignments to the blog.
  • Invite students to review a digital project or game.
  • Ask students to contribute to an online research or crowd-sourcing project.

Project Lens

Please review Associate Professor Shawn Graham’s Winter 2016 digital history course syllabus, Digital History Methods as Public History Performance https://shawngraham.gitbooks.io/5702w-winter2016/content/index.html

  • Graham’s entire course syllabus is available online. If you wanted to create a site similar to Graham’s, how might you do so? (Hint: Read item 10, the Colophon: About the Course Website). How else might you create an open course website?
  • Review the final project assignment,https://shawngraham.gitbooks.io/5702w-winter2016/content/final-project.html. How might you craft a final project for undergraduates that goes beyond a traditional paper?